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DannyN13 is back with a hand history review of his final table in the Merge High Rollers series. Danny covers how to exploit different stack sizes through three and four betting, as well as how to command a final table when pay jumps change the dynamic at the table. This is a five part series.
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Rating: 9.3/10 (7 votes cast)
Merge High Rollers Final Table Hand History Review with DannyN13 (Part 5), 9.3 out of 10 based on 7 ratings
MORE IN THIS SERIES: Part 1 | Part 2 | Part 3 | Part 4

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5 Comments

  • At 2012.07.26 09:15, Turbulence said:

    Great series, thanks. Liked the way you dealt with the ‘spaz’ in this one and didnt get sucked in. To me, when a player starts to spaz 3 or 2 way, it means hes either cracked under the pressure or has realised hes just going to get outplayed post flop – either way I see it as a good sign for me.

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    • At 2012.07.27 03:37, Wesss said:

      great series man. I really enjoyed how u talked about what u do if player y shuvs vs. player x etc. etc. We get 4 situations in one hand. And also your stack size suggestions for 3 betting etc. Solid.

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      • At 2012.07.28 01:20, nocturnal1 said:

        gahhh is pikecounty deplorable

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        • At 2012.08.04 21:53, duggs said:

          great series! really enjoyed the hypotheticals and your game flow discussions and adjustments

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          • At 2012.08.26 23:03, CookAA said:

            Great series sir!!!

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