4 Responses to “TPE Theory: Board Texture Analysis Using PioSolver with Andrew Brokos (Part 2)”

  1. 3for3

    Awesome series. Good to know we don’t need to build a donking range here. I do tend to donk strong but vulnerable hands like two pair on T98. Does the need for a donking range occur as raiser has a weaker range/later position?

  2. Foucault

    I’m inclined to say yes, but I don’t think it’s a strong effect.

    The most important factor motivating us to develop a donk range tends to be stack size. As the effective stack gets shallower, we no no longer have to worry about facing heavy pressure when we have hands like top pair with a bad kicker, which means we can bet them without fear of bloating the pot to a point where we’re uncomfortable. It also tends to be correct for the PFR to have a lower c-bet frequency when shallow (because BB can check-raise more), which gives BB more incentive to bet hands that don’t want to allow a free card.

    I’m inclined to nitpick about the word “need” as well. We’re only looking at equilibrium strategies here. It’s entirely possible that having a donk range will be best even against an EP raiser given particular mistakes that he’ll make. Or that not having one even in a case where Pio has a robust one would be correct given opponent’s likely mistakes. Or just that you aren’t confident in your own ability to respond well after donking – that too could be a reason not to go down that part of the game tree.

  3. fairguy

    Hi Andrew,
    As a newcomer and longtime follower of the TPP, I am starting with this series! QQ, would I be able to get access to the Excel spreadsheet you are using in parts 1-2?
    A technical remark I have (and one of the reasons for wanting the Excel), is that the top row/s should be frozen in the View/Freeze Panes option, so that when you page down, the column titles are left visible.
    Anyway, thanks for doing all of the work for this series, I have touched PioSolver a bit myself and you have obviously saved me and many others a lot of time in building all the game trees, executing and analyzing them. This is a serious body of work.
    Thanks,
    Mannes Neuer

  4. LetterRip

    The reason we XR the K8o and K9o hands are a bit subtle – but if you look at which of the combos are being used most frequently it is because they block a lot of the IP continuing range – the K blocks KQ, KJ, the 9 and 8 block some J9/J8/T9/T8 as well as some set combos – importantly the suits of K8o and K9o chosen block GSD+BDFD combos – it looks like the K9o eliminate about 10 continuation combos or so. (3 KK, 1 99, 4-6 Kxs, 6 x9s).

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