December 11, 2013
OfflineHey TPE,
I have been getting into studying GTO concepts lately, and I am bad at math and need refreshing. I got hung up while studying last night in a spot where I was looking at the math of a toy game river scenario where V1 has air or nuts and V2 always has a med. strength hand. Here is the equation to solve for our Calling Probability:
Variables:
b = size of villains bet in units of % of the pot
pC = the probability with which we call this bet as the OOP player with med. strength hand
0 = -b*pC + 1*(1-pC) -This is the equation for EV[check] = EV[bluff] for IP villain who acts first
pC = 1/(b+1) -This is the equation solved for pC, our calling probability. I don't know the algebraic steps used to get to this solved equation, can anyone help me step through solving for pC?? Thanks
February 5, 2015
OfflineJuly 21, 2015
OfflineHey Douggy,
I'm actually not doing anything in that step, just rearranging the variables. Maybe you can see it better like this:
0 = -b*pC + 1 – pC = 1 -b*pC – pC = 1 + (-b*pC – pC)
Here nothing has been done, the parenthesis doesn't have any use there, just to show, now we take out of it the minus, as both “pC” are multiplied by -1, so:
==> 0 = 1+(-b*pC – pC) = 1 – (b*pC + pC)
Hopefully this will help 🙂
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